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Archshaders Vol. 1 for Vray: The Ultimate Collection of Shaders and Textures for 3ds Max and Vray



Archshaders Vol. 1 for Vray: A Review and Guide




If you are looking for a way to create realistic materials and textures for your architectural or interior design projects, you may have heard of Archshaders Vol. 1 for Vray.




archshaders vol. 1 for vray free download



But what is this product exactly? How does it work? And is it worth buying?


In this article, I will answer these questions and more. I will review Archshaders Vol. 1 for Vray, explain how to install and use it, show you some examples of its amazing results, compare it with some alternatives, and give you some tips and tricks on how to make the most of it.


By the end of this article, you will have a clear idea of what Archshaders Vol. 1 for Vray can do for you and whether it is worth your investment.


So, let's get started!


What is Archshaders Vol. 1 for Vray?




Archshaders Vol. 1 for Vray is a collection of 1150 professional shaders and textures that you can use with Autodesk's 3ds Max and Chaos Group's Vray.


A shader is a set of instructions that tells the rendering engine how to simulate the appearance of a material on a surface. A texture is an image that is mapped onto a surface to add detail and variation.


Archshaders Vol. 1 for Vray provides you with a wide range of shaders and textures that cover different categories such as bricks, glass, wood, stone, metal, plastic, and more.


You can use these shaders and textures to create realistic materials for your 3D models and scenes, such as walls, floors, furniture, objects, etc.


Archshaders Vol. 1 for Vray is compatible with 3ds Max 7 or higher and Vray 1.5 R2 or newer. You can also use it with other versions of 3ds Max and Vray, but some features may not work properly.


Archshaders Vol. 1 for Vray is ideal for architectural and interior design projects, as it allows you to create photorealistic renders with ease and speed.


Why use Archshaders Vol. 1 for Vray?




There are many reasons why you should consider using Archshaders Vol. 1 for Vray for your projects. Here are some of them:


Save time and effort on creating realistic materials




One of the most challenging aspects of 3D rendering is creating realistic materials that match the real world. You need to consider many factors such as color, reflection, refraction, bump, displacement, glossiness, etc.


Creating these materials from scratch can be very time-consuming and tedious. You need to have a good knowledge of the material properties and the rendering engine settings. You also need to test and tweak your materials until you get the desired result.


With Archshaders Vol. 1 for Vray, you don't have to worry about any of that. You can simply choose from the ready-made shaders and textures that suit your needs and apply them to your objects. You can also customize and tweak the shaders as you wish, but you don't have to start from zero.


This way, you can save a lot of time and effort on creating realistic materials and focus on other aspects of your project.


Achieve stunning results with high-quality shaders




Another reason why you should use Archshaders Vol. 1 for Vray is that it offers you high-quality shaders that produce stunning results.


The shaders in Archshaders Vol. 1 for Vray are created by professional artists who have years of experience in the field of 3D rendering. They have carefully crafted each shader to achieve the best possible realism and quality.


The shaders in Archshaders Vol. 1 for Vray are also optimized for performance and efficiency. They use advanced techniques such as sub-surface scattering, displacement mapping, anisotropy, etc., to create realistic effects without compromising the rendering speed or memory usage.


The shaders in Archshaders Vol. 1 for Vray are also compatible with different lighting conditions and environments. They react realistically to direct and indirect illumination, global illumination, HDRI maps, etc.


With Archshaders Vol. 1 for Vray, you can achieve stunning results that will impress your clients and viewers.


Customize and tweak the shaders to suit your needs




A third reason why you should use Archshaders Vol. 1 for Vray is that it gives you the flexibility to customize and tweak the shaders to suit your needs.


Although the shaders in Archshaders Vol. 1 for Vray are ready to use out of the box, you may want to adjust some parameters or settings to fit your specific project or style.


For example, you may want to change the color, brightness, contrast, or saturation of a shader. Or you may want to modify the reflection, refraction, bump, displacement, or gloss iness of a shader. Or you may want to mix and match different shaders to create new combinations.


Archshaders Vol. 1 for Vray allows you to do all that and more. You can access and edit the shaders in your material editor in 3ds Max. You can see the changes in real-time in the preview window or the render window. You can also save your custom shaders for future use or share them with others.


With Archshaders Vol. 1 for Vray, you can customize and tweak the shaders to suit your needs and preferences.


How to install and use Archshaders Vol. 1 for Vray?




Now that you know what Archshaders Vol. 1 for Vray is and why you should use it, you may be wondering how to install and use it.


Don't worry, it's not complicated at all. Just follow these simple steps:


Download the files from the official website or a trusted source




The first step is to download the files of Archshaders Vol. 1 for Vray from the official website of Evermotion or a trusted source online.


You will need to register an account and pay for the product before you can download it. The price of Archshaders Vol. 1 for Vray is $217.22 on the official website. However, you may find discounts or offers from other sources online.


The files of Archshaders Vol. 1 for Vray are compressed in ZIP format. The total size of the files is about 2 GB, so make sure you have enough space on your computer and a stable internet connection before you download them.


Extract the files to a folder on your computer




The second step is to extract the files of Archshaders Vol. 1 for Vray to a folder on your computer.


You can use any software that can handle ZIP files, such as WinZip, WinRAR, 7-Zip, etc., to extract the files.


You will see two folders inside the ZIP file: ASVOL1 and ASVOL1_maps.


The ASVOL1 folder contains the shader files in MAT format. The ASVOL1_maps folder contains the texture files in JPG format.


You can extract these folders to any location on your computer, but make sure you remember where you put them.


Load the shaders into your material editor in 3ds Max




The third step is to load the shaders into your material editor in 3ds Max.


You can use any version of 3ds Max that is compatible with Archshaders Vol. 1 for Vray, but I recommend using the latest version available for better performance and compatibility.


To load the shaders into your material editor, follow these steps:


- Open 3ds Max and create a new scene or open an existing scene. - Open the material editor by pressing M on your keyboard or clicking on the material editor icon on the main toolbar. - In the material editor, select an empty slot and click on the get material button (the one with a sphere and an arrow) on the right side of the slot. - In the get material window, select browse from disk option and navigate to the folder where you extracted the shader files (the ASVOL1 folder). - Select a shader file that you want to load (for example, ASVOL1_001.mat) and click open. - The shader will be loaded into the selected slot in the material editor. You can see its name, preview, and parameters. - Repeat these steps for any other shader that you want to load. Apply the shaders to your objects and adjust the settings as needed




The fourth step is to apply the shaders to your objects and adjust the settings as needed.


To apply a shader to an object, follow these steps:


- Select an object in your scene that you want to apply a shader to. - In the material editor, select a slot that contains a shader that you want to apply. - Drag and drop the slot onto the object in your scene or click on assign material to selection button (the one with a sphere and an arrow pointing down) on the right side of the slot. - The shader will be applied to the selected object. You can see the material name and color in the modify panel on the right side of the screen. - Repeat these steps for any other object that you want to apply a shader to. To adjust the settings of a shader, follow these steps: - Select an object in your scene that has a shader applied to it. - In the material editor, select the slot that contains the shader that is applied to the object. - In the parameters panel on the right side of the slot, you can see and edit the settings of the shader, such as color, reflection, refraction, bump, displacement, glossiness, etc. - You can also use maps to add more detail and variation to the shader. To do this, click on the map button (the one with a checkerboard pattern) next to a parameter that you want to map. This will open a map browser window where you can select a map from your computer or from the texture files folder (the ASVOL1_maps folder). - After selecting a map, you can adjust its settings in the coordinates and output panels below the parameters panel. You can also use other tools such as mix, composite, output, etc., to combine or modify maps. - You can see the changes in real-time in the preview window or the render window. You can also use interactive rendering mode (the one with a teapot and a lightning bolt) to see the changes as you make them. - Repeat these steps for any other shader that you want to adjust. What are some examples of Archshaders Vol. 1 for Vray in action?




To give you an idea of what Archshaders Vol. 1 for Vray can do for your projects, here are some examples of scenes rendered with Archshaders Vol. 1 for Vray.


I will also explain how the shaders enhance the realism and quality of the images and provide some tips and tricks on how to use them effectively.


Example 1: A modern living room




This image shows a modern living room with a sofa, a coffee table, a TV unit, a bookshelf, and some accessories.


The shaders used in this scene are:



Object


Shader


Sofa


ASVOL1_001 (Fabric)


Coffee table


ASVOL1_002 (Wood)


TV unit


ASVOL1_003 (Wood)


Bookshelf


ASVOL1_004 (Wood)


Wall


ASVOL1_005 (Plaster)


Floor


ASVOL1_006 (Parquet)


Ceiling


ASVOL1_007 (Plaster)


Curtains


ASVOL1_008 (Fabric)


Rug


ASVOL1_009 (Carpet)


Pillows


ASVOL1_010 (Fabric)


Lampshade


ASVOL1_011 (Paper)


Vase


ASVOL1_012 (Ceramic)


Books


ASVOL1_013 (Paper)


TV screen


ASVOL1_014 (Glass)


Plants


ASVOL1_015 (Plastic)


The shaders in this scene create a realistic and cozy atmosphere. They add detail and variation to the objects and surfaces, making them look more natural and appealing.


Some tips and tricks on how to use the shaders in this scene are:


- Use the fabric shaders for soft and smooth materials, such as the sofa, the curtains, the pillows, and the rug. Adjust the color, bump, and glossiness parameters to create different types of fabrics, such as cotton, silk, wool, etc. - Use the wood shaders for hard and rough materials, such as the coffee table, the TV unit, the bookshelf, and the floor. Adjust the color, reflection, refraction, and displacement parameters to create different types of wood, such as oak, pine, walnut, etc. - Use the plaster shaders for flat and smooth materials, such as the wall and the ceiling. Adjust the color and bump parameters to create different shades and textures of plaster, such as white, beige, gray, etc. - Use the paper shaders for thin and light materials, such as the lampshade and the books. Adjust the color, transparency, and translucency parameters to create different types of paper, such as glossy, matte, recycled, etc. - Use the ceramic shader for hard and shiny materials, such as the vase. Adjust the color, reflection, refraction, and bump parameters to create different types of ceramic, such as porcelain, clay, pottery, etc. - Use the glass shader for transparent and reflective materials, such as the TV screen. Adjust the color, reflection, refraction, fog color, and fog multiplier parameters to create different types of glass, such as clear, tinted, frosted, etc. - Use the carpet shader for thick and fuzzy materials, such as the rug. Adjust the color, bump, and displacement parameters to create different types of carpet, such as shaggy, fluffy, patterned, etc. - Use the plastic shader for synthetic and glossy materials, such as the plants. Adjust the color, reflection, refraction, and glossiness parameters to create different types of plastic, such as rubber, vinyl, acrylic, etc. Example 2: A classic kitchen




This image shows a classic kitchen with a stove, a sink, a fridge, a table, and some accessories.


The shaders used in this scene are:



Object


Shader


Stove


ASVOL1_016 (Metal)


Sink


ASVOL1_017 (Metal)


Fridge


ASVOL1_018 (Metal)


Table


ASVOL1_019 (Wood)


Wall


ASVOL1_020 (Brick)


Floor


ASVOL1_021 (Tile)


Ceiling


ASVOL1_022 (Plaster)


Curtains


ASVOL1_023 (Fabric)


Chairs


ASVOL1_024 (Wood)


Cabinets


ASVOL1_025 (Wood)


Countertop


ASVOL1_026 (Stone)


Pots and pans


ASVOL1_027 (Metal)


Plates and cups


ASVOL1_028 (Ceramic)


Fruits and vegetables


ASVOL1_029 (Plastic)


Bread and cheese


ASVOL1_030 (Plastic)


Bottle and glass


ASVOL1_031 (Glass)



The shaders in this scene create a realistic and classic atmosphere. They add detail and variation to the objects and surfaces, making them look more natural and appealing.


Some tips and tricks on how to use the shaders in this scene are:


- Use the metal shaders for shiny and reflective materials, such as the stove, the sink, the fridge, and the pots and pans. Adjust the color, reflection, refraction, bump, and glossiness parameters to create different types of metal, such as chrome, steel, copper, etc. - Use the wood shaders for hard and rough materials, such as the table, the chairs, the cabinets, and the floor. Adjust the color, reflection, refraction, bump, and displacement parameters to create different types of wood, such as oak, pine, walnut, etc. - Use the brick shader for textured and irregular materials, such as the wall. Adjust the color, bump, and displacement parameters to create different types of brick, such as red, brown, gray, etc. - Use the tile shader for smooth and regular materials, such as the floor. Adjust the color, reflection, refraction, bump, and glossiness parameters to create different types of tile, such as marble, granite, ceramic, etc. - Use the plaster shader for flat and smooth materials, such as the ceiling. Adjust the color and bump parameters to create different shades and textures of plaster, such as white, beige, gray, etc. - Use the fabric shader for soft and smooth materials, such as the curtains. Adjust the color, bump, and glossiness parameters to create different types of fabrics, such as cotton, silk, wool, etc. - Use the stone shader for hard and rough materials, such as the countertop. Adjust the color, reflection, refraction, bump, and displacement parameters to create different types of stone, such as quartz, granite, marble, etc. - Use the ceramic shader for hard and shiny materials, such as the plates and cups. Adjust the color, reflection, refraction, and bump parameters to create different types of ceramic, such as porcelain, clay, pottery, etc. - Use the plastic shader for synthetic and glossy materials, such as the fruits and vegetables, the bread and cheese, and the plants. Adjust the color, reflection, refraction, and glossiness parameters to create different types of plastic, such as rubber, vinyl, acrylic, etc. - Use the glass shader for transparent and reflective materials, such as the bottle and glass. Adjust the color, reflection, refraction, fog color, and fog multiplier parameters to create different types of glass, such as clear, tinted, frosted, etc. Example 3: A rustic bedroom




This image shows a rustic bedroom with a bed, a nightstand, a lamp, a dresser, and some accessories.


The shaders used in this scene are:




Object


Shader




Bed


ASVOL1_032 (Fabric)




Nightstand


ASVOL1_033 (Wood)




Lamp


ASVOL1_034 (Metal)




Dresser


ASVOL1_035 (Wood)




Wall


ASVOL1_036 (Plaster)




Floor


ASVOL1_037 (Wood)



Ceiling


ASVOL1_038 (Plaster)




Curtains


ASVOL1_039 (Fabric)




Pillow


ASVOL1_040 (Fabric)




Blanket


ASVOL1_041 (Fabric)




Rug


ASVOL1_042 (Carpet)




Lampshade


ASVOL1_043 (Paper)




Picture frame


ASVOL1_044 (Wood)




Picture


ASVOL1_045 (Paper)



Flowers


ASVOL1_046 (Plastic)


Vase


ASVOL1_047 (Ceramic)


Candle


ASVOL1_048 (Wax)


Candle holder


ASVOL1_049 (Metal)


Basket


ASVOL1_050 (Wicker)


The shaders in this scene create a realistic and rustic atmosphere. They add detail and variation to the objects and surfaces, making them look more natural and appealing.


Some tips and tricks on how to use the shaders in this scene are:


- Use the fabric shaders for soft and smooth materials, such as the bed, the curtains, the pillow, and the blanket. Adjust the color, bump, and glossiness parameters to create different types of fabrics, such as cotton, linen, flannel, etc. - Use the wood shaders for hard and rough materials, such as the nightstand, the dresser, the floor, and the picture frame. Adjust the color, reflection, refraction, bump, and displacement parameters to create different types of wood, such as oak, pine, walnut, etc. - Use the metal shaders for shiny and reflective materials, such as the lamp, the candle holder, and the vase. Adjust the color, reflection, refraction, bump, and glossiness parameters to create different types of metal, such as brass, bronze, iron, etc. - Use the plaster shaders for flat and smooth materials, such as the wall and the ceiling. Adjust the color and bump parameters to create different shades and textures of plaster, s


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